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Lian Li PC-Q09FN Mini-ITX PC Case

By admin on May 11, 2012

Lian-Li-PC-Q09FN-Mini-ITX-PC-Case

Lian Li has introduced their latest mini-ITX PC case, the PC-Q09FN. This aluminum case is equipped with a front-placed I/O panel with 2x USB 3.0 ports, one 5.25-inch external drive bay, one 3.5-inch HDD bay, three 2.5-inch HDD bays, a 300W 80-PLUS certified power supply and has one 120mm fan at the rear. The PC-Q09FN sells for $149.99 in black and silver color options. [Lian Li]

This is a syndicated post, which originally appeared at TechFresh, Consumer Electronics Guide. View original post.

Posted in mreotech | Tagged Lian Li PC-Q09FN Mini-ITX, PC Case

Bang & Olufsen Beoplay A3 Speaker Dock for iPad

By admin on May 6, 2012

Bang & Olufsen Beoplay A3 Speaker Dock For iPad

The Bang & Olufsen Beoplay A3 serves as a speaker system and a stand for Apple’s iPad. The speaker system features 3x 1/2-inch tweeters and a 2-inch woofer, offering a frequency range of 60 – 15,000Hz. The Beoplay A3 is made from polycarbonate plastic with an aluminum frame. Other features include a rechargeable battery that provides up to 5-hour of playback time and an integrated dock connector. The Bang & Olufsen Beoplay A3 retails for £449 ($730). [Bang & Olufsen]

This is a syndicated post, which originally appeared at TechFresh, Consumer Electronics Guide. View original post.

Posted in mreotech | Tagged Bang & Olufsen Beoplay, iPad, speaker dock

Blink/ Steady Bike Lights

By admin on May 6, 2012

Blink/ Steady Bike Lights

The Blink/ Steady has a light sensor and an accelerometer that work together to figure out when the bike is moving and when it is dark enough to turn on. This bike light is made of a solid aluminum, which makes it more durable. The Blink/ Steady is powered by a pair of AAA batteries that provide over 200 hours of continuous run time. [Kickstarter]

 

This is a syndicated post, which originally appeared at TechFresh, Consumer Electronics Guide. View original post.

Posted in mreotech | Tagged Blink/ Steady Bike Lights, gadgets

Academic Conference on GPUs Debuts Just Ahead of GTC

By admin on May 6, 2012

kepler-die-shot

Just before the action gets going later this month at the GPU Technology Conference (GTC) in sunny San Jose, Calif., a new two-day event will kick off focused on cutting-edge academic work being done on advancing GPU computing technologies.

The inaugural Innovative Parallel Computing Conference, known as InPar, will take place May 13-14, serving as a venue for the presentation of first-tier papers focused on advancements in GPU computing.

The purpose of the event is to highlight not only top work in the field but also establish and recognize collaborations between domain scientists and computer scientists.

The problem

Today researchers are working hard to push the frontiers of “heterogeneous” systems that rely on both latency-optimized CPUs and throughput-optimized GPUs. While programming CPUs has been widely studied over the past 50 years, GPUs and similar technologies are opening up exciting new research related to programming the GPUs and programming heterogeneous systems that use both CPUs and GPUs.

The research being done on these types of systems fall into two broad categories: on one side, computer scientists are exploring the foundations of innovative parallel computing (architecture, programming models, algorithms, etc.), on the other side, we see domain scientists exploring the application of innovative parallel computing to a particular scientific problem.

When GPU computing researchers work with chemists to accelerate molecular dynamics (MD) simulations 100x, the computer scientists will get little academic credit when the work gets publish in the Journal of Organic Chemistry. The readership often won’t care whether the results were calculated on a GPU or an abacus as long as the chemistry is sound.

Likewise, the chemists involved in the work will get little notoriety from publishing a paper in the International Symposium on Computer Architecture. The conference reviewers care little for a hundredfold speedup on MD simulation unless they see fundamental advances in the actual computer science techniques used.

The solution

InPar aims to bring together researchers working to advance both the foundations and applications of GPU computing. Johns Hopkins University’s Alexander Szalay will deliver the conference’ opening keynote, setting the stage for a couple days worth of in-depth discussions about the foundations, applications and optimizations involved in GPU computing.

There’s still time to register for InPar 2012. Grab your conference pass at the InPar registration page.

This is a syndicated post, which originally appeared at NVIDIA. View original post.

Posted in mreotech | Tagged conference, InPar, Nvidia

Counter-Strike: Global Offensive Beta Update Released

By admin on May 6, 2012

Gameplay:
• Added Classic Casual to the Find a Game options.
• Increased running inaccuracy of rifles and snipers. Lowered recoil of negev, lowered standing inaccuracy for negev. improved famas secondary burst grouping, increased ak47 recoil
• Added money bonus to knife kills.
• Bot difficulty tuned.
• Removed the grace period for defusing the bomb as it allows to many hard-to-fix exploits.
• Fixed elite cycle time to be the same as CSS

UI:
• Update to the Main Menu screen:
- Rank medals earned by the player will now be displayed underneath their name.
• Play menu screen updates:
- Updates to win panel for Arms Race including: improvements to displaying the winner, animated elements, and progression icons.
• Fixed demo playback loading screen problem.
• Fixed placeholder elements on generic loading screen.
• Added timer to continue loading screen.
• Fixed assists in death messages showing up in modes other than “Classic”.
• Fixed the “Next Weapon” panels not displaying properly in Arms Race before you got your first kill.
• Fixed alert text popping (position/opacity) behind the Exclamation Point graphic when the animation first comes up when the buy time has expired.
• Condensed spectator panel to minimize overlap with other hud elements.
• Removed old green tint from radar directional arrow and ring to match current HUD gray color scheme.
• Win panel can now show progress made towards stat based achievements completed that round.
• Fixed Demolition mode next weapon icons being incorrect.
• Added missing outline on incendiary grenade icon.
• When using a gamepad, the left and right shoulder button glyphs will gray out when there is no one left to spectate.
• Fix for the gun icons being too big and cutoff.

Maps:
• Added Nuke SE
• Added Inferno SE
• Dust SE
- Added overviews for radar
• Aztec SE
- Added overviews for radar
• Dust
- Adjusted size of buy zones for both CT and T’s.
• Shorttrain
- Updated radar overhead map: Removed corner sections, towers, and yellow “garbage” can from bomb planting zone.
• Train
- Increased accuracy of bomb and buy zone graphical indicators on radar image.
• Inferno
- Updated size and location of buy and spawns zone graphics.
• St Marc
- Rescaled radar overhead map and angled the bomb zone graphic to match the actual angle of the zone.
- Adjusted color-correction settings.
• Safehouse
- Adjusted color correction settings.
- Adjusted radar image scale and position.
• Italy
- Adjusted buy and spawn zone graphics for CT’s and T’s.
- Fixed extra-large and bright light coronas in hostage area and Wine Cellar.
- Fixed a tree at Right Alley
- Made a slew of accessible areas inaccessible. Thank you, Maiho for identifying these.
- Adjusted color-correction settings.
• Aztec
- Updated buy and spawn zone graphics on radar image.
• Dust 2
- Expanded and moved both the CT a T buy and spawn zones in radar image.
• Bank
- Increased active game area border line weight from 1 to 2 pixels in radar.
- Adjusted color-correction settings.
- Fixed stretching polygons on the door frame at Gas Station.
- Fixed the door model at Market.
• Nuke
- Adjusted spawn and buy zone graphic indicators on radar image.
• Baggage
- Readjusted color-correction settings.
• Lake
- Increased active game area border line weight from 1 to 2 pixels in radar.
- Adjusted color correction settings.
• Sugarcane
- Updated color-correction settings.
• Office
- Adjusted buy and spawn zone graphics for CT’s and T’s.
- Adjusted color correction settings.
- Fixed a bug where the slideshow projection would sometimes show up on the wall behind the projector wall.

Audio:
• Dsp removed from all third person footsteps and gunshots to increase directionality. In turn removed audio quality option which was mainly responsible for determining dsp level.
• Moved the distance at which weapon shots cross fade to their “distant” version further away from the player to aid in identification of weapons being used during the round.
• Third person weapon shot volume raised to aid in the identification of weapons being used during the round.

Bug Fixes:
• Fix for getting the golden knife too early in Arms Race.
• Fix for incorrectly retaining the gold knife on respawn after a suicide, team change, or killed by enemy knife.
• Regenerate the recoil tables at game mode/type start; this allows the tables to incorporate parameters from loaded convars.
• We now remove the golden knife from the player if they had it and lost a level in Arms Race.
• Fixed a bug with the HUD where the round timer stops with 0:01 left if the round ends by timeout.
• Fix for knife spawning in on the ground with you if you end the round without your secondary weapon (pistol).
• Fix for single hostage shooting penalty getting counted multiple times.
• Spectators are no longer allowed to vote.
• Fixed view model hitching after a full network update.
• Fixed a crash pertaining to death notifications.
• Fixed an assert that would happen every time a player opened a prop_dynamic door.
• Fixed potential crash in FAMAS and Glock when firing remaining burst shots when the PlayerOwner owner no longer exists.
• Fixed flash bangs showing through doors.
• Fix for losing mouse focus when directly connecting to a server.
• Fix for crash when running a dedicated server under specific linux versions/distrubutions.
• Fix for instances of “Round draw” voice over playing between matches.
• Fixed some ducking pops that would happen when toggling duck during ducking / unducking.

Miscellaneous:
• First round of mostly PC specific CSM optimizations that improve perf. on all CSM quality levels:
- Optimized the core CSM shader to use fewer ALU instructions (VERY_LOW/LOW=21% faster, MEDIUM quality level=10% faster, HIGH=8% faster).
- Coaxed the HLSL compiler to [flatten] several important conditionals it was sometimes issuing dynamic jumps for.
- The VERY_LOW and LOW quality levels use a single 3D radial lerp vs. the previous 2D+3D lerp
- VERY_LOW/LOW only use 2 world cascades vs. the previous 3. At VERY_LOW/LOW quality levels only vertexlit and phong where actually using the closest cascade (for better character self shadowing), so world shadow quality is mostly unaffected by this change.
- Also adding a bunch of CSM culling statistics (displayed at the bottom of the screen when cl_csm_debug_2d is 1).
- dust2 timedemo avg. FPS results on a NV 6800/Core2 2.4 GHz at VERY_LOW improved by 13% (higher quality settings also see an improvement).

 

This is a syndicated post, which originally appeared at Steam RSS News Feed. View original post.

Posted in mreotech | Tagged Counter-Strike, Gaming

Revelations 2012 Update Released

By admin on May 6, 2012

*Changes
1) Fixed the Russian Language encoding problem
2) Fixed a bug that causes a hard crash from VCD playback
3) Fixed a bug where players would get stuck on missions
4) Added additional dialogue to the game for helpful instruction
5) Fixed several lighting issues

 

 

 

 

This is a syndicated post, which originally appeared at Steam RSS News Feed. View original post.

Posted in mreotech | Tagged Gaming, Revelations 2012

Pre-Purchase Now: Call of Duty®: Black Ops II

By admin on May 6, 2012

Pre-purchase now and get ready for Call of Duty®: Black Ops II

Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty®: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare.

This is a syndicated post, which originally appeared at Steam RSS News Feed. View original post.

Posted in mreotech | Tagged Call of Duty, Gaming

MSI GeForce GTX 690 Graphics Card

By admin on May 6, 2012

MSI-GeForce-GTX-690-Graphics-Card

MSI has introduced a new graphics card to its range called the GeForce GTX 690. Powered by dual 28nm GPUs, the card sports 3072 CUDA Cores, a 512-bit memory interface, a core clock of 915MHz (1019MHz Boost Clock) and a 4GB of GDDR5 memory set @ 6008MHz, and features 3x dual-link DVI and mini DisplayPort outputs. Pricing and release date are still unknown at the moment. [MSI]

This is a syndicated post, which originally appeared at TechFresh, Consumer Electronics Guide. View original post.

Posted in mreotech | Tagged Graphics Card, MSI GeForce GTX 690, Video Card

Tsukumo RM5J-Z41/CP1 Desktop PC

By admin on May 6, 2012

Tsukumo-RM5J-Z41_CP1-Desktop-PC

Tsukumo Japan is bringing you their newest desktop PC, the RM5J-Z41/CP1. Powered by a 3.10GHz Intel Core i5-3450 processor, the system sports an Intel H77 Express Chipset, an Intel HD 2500 graphics, a 4GB DDR3 RAM, a 500GB hard drive, a DVD Super Multi Drive and runs on Windows 7 Home Premium 64-bit (SP1) OS. The RM5J-Z41/CP1 is priced at 59,980 Yen (about $748). [Product Page]

This is a syndicated post, which originally appeared at TechFresh, Consumer Electronics Guide. View original post.

Posted in mreotech | Tagged Desktop, pc, Tsukumo RM5J-Z41/CP1

Foxconn at-5300 and at-5600 Fanless Desktops

By admin on May 6, 2012

Foxconn AT-5300 And AT-5600 Fanless Desktops

Foxconn today introduced its latest creation in the form of the AT-5300 and AT-5600 fanless desktop PCs. The AT-5300 is powered by a 2.13GHz Intel Atom D2700 dual core processor, while the AT-5600 features a 1.65GHz AMD E-450 dual-core CPU and a Radeon HD graphics. Measuring 7.5-inch x 5.3-inch x 1.5-inch and weighing 1.3 pounds, both computers share the same specification such as a 4GB of RAM, a 2.5-inch drive bays for an HDD or an SDD, a built Wi-Fi, HDMI, VGA, USB 2.0 and USB 3.0. The Foxconn AT-5300 and AT-5600 also consume only 24W of power. Too bad, there is no info on pricing at this time. [Liliputing]

This is a syndicated post, which originally appeared at TechFresh, Consumer Electronics Guide. View original post.

Posted in mreotech | Tagged Desktop, Foxconn AT-5300, Foxconn AT-5600, pc

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